Tag Archives: props

Video Post! LED Lighting for Props

While I continue to work on the Blender particles-of-particles post (I maybe sorta kinda forgot how I did it so I’m having to reverse-engineer it), here’s a video I published yesterday on installing RGB LEDs and building a diffusion box for light-up screens on prop builds!

 

Yep!

~Rob

The Borderlands Episode: Commercial Recasting

(The following issue was resolved shortly prior to publication, but if you’re interested in the legalities of replica propmaking, feel free to continue!)

Well, that escalated quickly. First from Abby Darkstar, then Harrison Krix (post deleted), and most recently at time of writing is Steven “SoloRoboto” Meissner sharing Steven K “SKS Props” Smith‘s Twitter spat last night with the BusDev and Licensing exec at Gearbox, David Eddings (no, not that one). It started over the image at the top of that back-and-forth, Glitch Gear’s PAX announcement of their “Psycho Mask prototype”, which SKS claims as a recast of his own. I can’t imagine it’s going to get better from here unless the Gearbox marketing department starts swinging, but all’s quiet on the western front, which indicates that emails are privately a-flying.

Naturally, “no recasting” being rule #1 in the cosplay community, everyone piled on Glitch Gear and David Eddings to defend their fellow maker. Is it as simple as that, though? Since I don’t identify specifically as a propmaker but more as a general physical and visual creative, I tried to think my way through the tangled web of our broken IP legal system as best I understand it, with the facts that I’m aware of. I haven’t played Borderlands (though I did rather like the 2003 Halo PC port) and don’t really know Steven in any meaningful way, so I don’t particularly have a horse in this race. The usual “I Am Not A Lawyer” caveats apply, as well as “I am not a long-time professional propmaker” and others. Feel free to disagree with my points.

For the sake of argument, I’m going to assume that the mask IS a recast, since if it’s not, and it’s simply an SLA print of a high-res asset (which would have been the logical way to do it) the entire argument is moot and Steven’s drawn some unwanted attention for naught.

1) The Commission System

Commissions are used in the cosplay community to legally mask the appearance of mass-production of unlicensed works. That may be an unpopular opinion, but as best I can tell it’s a fact. I may even be guilty of it myself, if a run of five- three kits and two builds- from silicone moulds would be judicially considered “mass production”. The idea is that commissions of popular IPs are individual artworks unencumbered by copyright and trademark law, since they’re built from scratch as one-offs by clients who are paying for the skilled labour, not the object. Big difference, legally.

Continue reading The Borderlands Episode: Commercial Recasting

TIL: BR85HB-SR Edition!

AKA. The First Mistakes Post of Many!

_MG_2566

I was just reflecting on some of the things I’ll be doing differently on future builds and/or kits, and realised that it might make an interesting post. Currently I’m in the unique position of being still just about post-first-build, and therefore the things I’m reflecting on now are likely to be “obvious”, overlooked by builders further on in their pursuits.

Here’s the top five that I think about regularly: Continue reading TIL: BR85HB-SR Edition!

The Value Proposition of Craftsmanship

Harrison Krix (Volpin Props) recently tweeted,

which set me to wondering. Not so much about cat condos, as entertaining (and potentially yet slightly disappointingly profitable!) a concept as that may be. But it is distinctly noticeable that the world of propmaking, just like the world of “professional photography” that I also have a foot in, has been becoming increasingly crowded.

Bubbling Up

I think the reasons for these two “bubbles” is both the same and entirely different. Photography has boomed primarily thanks to the democratisation of the hardware. You can pick up a camera that’ll happily compete with the big boys for $500 used (or new, in some cases) and Chinese OEMs have flooded the accessory market with affordable gear- I have three Yongnuo speedlights myself as well as my American-made StudioMax and Einstein strobes. Having the gear is one thing, but it’s the education and sharing that has really accelerated the trend. Continue reading The Value Proposition of Craftsmanship

The Bondo Workflow

As you can see, there isn’t much in the way of updates  on the BR85HB, though that’s not due to a lack of progress- in fact, it’s almost complete and ready for moulding, just a couple weeks of work left to do:

The night of "completion"
The night of “completion” after ten hours of straight work. Slightly loopy from exhaustion!
After some more work.
After some more work.

If you want to see how that’s been coming along, check out the 405th update thread here: http://www.405th.com/f21/halo-4-br85hb-sr-pic-heavy-first-major-project-43577/. Major recent updates are around pages 4/5/6. The lack of blog updates is primarily due to the fact that building a piece like this mostly consists of doing the same general things over and over again but in slightly different shapes, not exactly a grand learning experience on every part like I’d originally anticipated.

Anyway, that’s not what I want to write about today, as you may have inferred from the title.

Bondo-age!

Needless to say, over the course of this build, I’ve learned rather a lot about the use of Bondo body filler. It’s an incredibly useful material, and unsurprisingly a staple in the prop and cosplay maker’s arsenal. I’ve seen the question of how it’s used come up numerous times over the last few months, and since the specifics are usually glossed over in favour of general advice, and I’m now in a position to be able to offer a fairly comprehensive beginners’ guide, it seems right to do so and pay it forward.

So, here we go with my typical Bondo workflow, going from bare surface to the beginning of surface prep for finishing.

Continue reading The Bondo Workflow

Sci-fi Pistol Prop Build Log: Day 4

Day 4: Tuesday, April 22nd 2014

Day four is where things seemed to start coming together at last! I put in more or less a full day this day since I was waiting on stuff for work.

That grip I did the previous night is looking pretty sweet, contrasting compound curves against the linear geometry elsewhere.
That grip I did the previous night is looking pretty sweet, contrasting compound curves against the linear geometry elsewhere.

Continue reading Sci-fi Pistol Prop Build Log: Day 4

Sci-Fi Pistol Prop Build Log: Day 3

Day 3: Monday, April 21st 2014

Another day of gluing! This is where the previously rapid progress slows to a crawl, since it unavoidably takes x amount of time for glues to dry and fillers to cure. Not to mention, the weekend gives way to work days and there isn’t as much time available for playing with personal projects. Easy for motivation to be lost during these stages.

What I came into at the beginning of day three. No indications of the doom before me.
What I came into at the beginning of day three. No indications of the doom before me.

Continue reading Sci-Fi Pistol Prop Build Log: Day 3